It has been a while since I have written anything here. Between some manufactured antagonism in the CoCo world and the COVID-19 affair in the real world, my capacity for fun has been zapped for months. I do not want to claim to have been "depressed", solely because I do not want to belittle the experiences of those who regularly struggle with such issues. But, I have been feeling the weight of the world for some time.
I have been lamenting that I do not have a current retrocomputing project in progress. Even without a lot of dedicated time, an open project can be an invitation to steal away for a few moments here and there to try some experiment or to implement some new feature or another. But I often find that starting a project from nothing can be an ordeal. Perhaps I am just averse to building a string of unfinished projects? But for whatever reason, I have had trouble getting started on much of anything for some time.
I have a few ideas for CoCo projects -- mostly games. But what type of game? What sort of game mechanics? What graphics resolutions? Do I target the CoCo3? Or is the base CoCo and its various clones good enough? Should I make use of any specific hardware or controllers? Will the game be a demonstration of my skill and prowess as a 6809 programmer? Or just something fun to do? So many questions!!
With my lingering indecision and looming depression, I still have no CoCo project to which I am committed. Still, I feel the need to get something underway. For now, I have decided to start with something simple. Using some older projects for boilerplate code, I will start experimenting. I have a couple of directions to explore and experiments to try. I am hoping that I will at least learn something in the process, and maybe something will spark.
Wish me luck!?!?!